Keith Brors
An avid gamer since he was a teenager, Keith has always enjoyed playing both wargames and fantasy
role-playing games. In 1980, he began his career in computer programming and soon combined his
technical expertise with his interest in games.
Keith joined the research and development team at Strategic Simulations, Inc. in 1982, beginning his
business relationship and friendship with Joel Billings and Gary Grigsby. His first project at SSI was the
conversion of the wargame Eagles, from the Atari to the Apple II. During his employment at SSI, Keith
wrote a graphics engine that was instrumental in the design of several wargames. In addition, he wrote
programming code for many wargame and fantasy role-playing titles, including the 1988 release of Pool
of Radiance, the first computer version of Dungeons and Dragons. His instrumental role on the SSI R&D
team led him to the position of Technical Director.
In 1996, Keith took on a new venture, working as an independent contractor with Gary Grigsby. Together,
they created the widely acclaimed Steel Panthers Wargame Series.
Keith's technical expertise, along with his avid interest in computer games, is propelling him into a new
venture with Gary Grigsby and Joel Billings. He is looking forward to producing many new and
interesting software titles at 2By3 Games.
Keith's Game Credits:
Programming & Design:
Wizards Crown
Pool of Radiance
Curse of the Azure bonds
Darksun
Steel Panthers I, II and III
Battle of Britain
12 O'clock High
Programming:
Eagles
USAAF
Developer:
Phantasie : I, II, III
Imperium Galactum
Programming Tools Created:
Square Pac (This was used in games such as Kampfgruppe, and many other games by Gary Grigsby and Dave Landry), Assembly IO (Used by Gary for games such as Warship).