The manual is being worked on and we should have the first draft any day now. As much as I enjoy producing a good manual, I'm not really looking forward to reading this draft through, as it's likely to be 150 pages or more. We're hoping to have two manuals on the CD. One will be a normal manual and the other will have all new text that was added to the original UV manual in italics so those of you that have already played UV will be able to quickly pick up on the new items in War in the Pacific. Mike Eckenfels has a lot of work to get this manual ready in time for production, but hopefully he can make the schedule.
As for programming, the list of items to be done has been bouncing between 10-25 items for the past week (split between 3 programmers). In my experience with over 100 games, it's the programming that delays 99% of the products. The odds are good that if we haven't gone gold by the beginning of June (have a CD ready for duplication and sale), it'll be because testers have found more bugs than we can fix, or we're still stuck fixing a major bug or two that we can't get a handle and can't ship until we fix it. We're still hoping to be finished by the end of May, and I know that Matrix would very much like to be selling copies of the game at Origins in late June.
Keith Brors of 2by3 Games will be at Origins along with a number of Matrix personnel, so if you are there, be sure to stop by the Matrix Booth and say hi.
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